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Compositing/Early Career/Mathematics/Projects/Technical/Uncategorized/Visual Effects Industry/Writing

Blackmagic Fusion's Merge and Booleans Mathematics

Posted on October 4, 2020 by Bryan / 2 Comments

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Visual Effects Industry

New Reels for 2020

Posted on August 24, 2020 by Bryan / 0 Comment

bryan-ray_compositing-reel_2020_v02 from Bryan Ray on Vimeo. This Compositing and Lighting reel shows work from Legion, From Dusk Till Dawn, Charmed, Teen Wolf ...

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

Tapered Bezier curve for Fusion

Posted on August 19, 2019 by Bryan / 6 Comments

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Fusion Tools/Pipeline/Programming/Projects/Technical/Visual Effects Industry

Toolbox UI Script for Fusion

Posted on December 5, 2018 by Bryan / 0 Comment

We use quite a few scripts and custom tools at Muse VFX, and using Fusion's built-in methods of organizing them was starting to get cumbersome. I built a little...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical

Redshift Camera Metadata in Fusion

Posted on June 12, 2018 by Bryan / 9 Comments

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

3d Modeling/Fusion Tools/Mathematics/Programming/Technical

Combining Normal Maps

Posted on May 28, 2018 by Bryan / 0 Comment

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Patterns

Posted on August 31, 2017 by Bryan / 0 Comment

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Transformations

Posted on August 28, 2017 by Bryan / 0 Comment

This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe's Book of Shaders in the context of custom Fuse tools fo...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Shapes

Posted on August 18, 2017 by Bryan / 2 Comments

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Uncategorized/Video & Animation

OpenCL Fuses: Interpolation

Posted on August 11, 2017 by Bryan / 0 Comment

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...

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