Skip to content
Bryan Ray
Visual Effects
  • Tools and Templates
  • The Book
  • About

Tag: tutorial

3d Modeling/Fusion Tools/Mathematics/Programming/Technical

Combining Normal Maps

Posted on May 28, 2018 by Bryan / 0 Comment

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

Compositing/Early Career/Pipeline/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The 3D Workspace

Posted on August 8, 2017 by Bryan / 2 Comments

The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The Basics

Posted on January 18, 2017 by Bryan / 10 Comments

The following article is a chapter in a forthcoming compositing textbook. There are references to chapters and appendices that have not yet been written. As tho...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Getting Started

Posted on January 4, 2017 by Bryan / 37 Comments

Getting Started in Blackmagic Fusion These articles are mostly based on Fusion 8.2 build 2 running on Windows 7 with an nVidia GPU. There are some slight differ...

Compositing/FX Animation/Technical

Linking 3d geometry to particles in Blackmagic Fusion

Posted on April 23, 2016 by Bryan / 5 Comments

One of my favorite things to experiment with in Fusion is its particle system. They are a fantastic tool to create things like smoke, sparks, and magic. Their u...

3d Modeling/Compositing/Technical

Blackmagic Fusion: The Texture Node

Posted on May 24, 2015 by Bryan / 3 Comments

While I was studying visual effects in college, one of my instructors ran us through an exercise where we recreated a simple chroma-key tool using basic nodes i...

Compositing/Technical/Tracking

Planar Tracking of Organic Shapes

Posted on February 11, 2014 by Bryan / 0 Comment

An acquaintance recently quizzed me about whether planar tracking could be used for flexible, organic subjects. The short answer is "yes, I do it all the time,"...

Pipeline/Technical

After Effects defaults and using AE sequences in Maya

Posted on March 23, 2011 by Bryan / 0 Comment

If, like me, you get annoyed at always fiddling with the export settings in After Effects, you should take the time to set up some templates and change the defa...

Cartography/Illustration/Technical

Tutorials at The Cartographers' Guild

Posted on May 24, 2010 by Bryan / 0 Comment

I am a frequent contributor to the forums at The Cartographers' Guild. In the course of my time there, I have written several tutorials and guides. Here is a co...

Categories

Archives

Outside Resources

  • Con-Fusion
  • We Suck Less Fusion Forums
  • Íñigo Quílez
  • Scratchapixel — CG Programming
  • Denis Kozlov—The Working Man
  • Einar Gabbassov—Renderstory
  • Tony Gallardo's MoGraph tuts
  • Steven Benjamin
  • Faigin Face Blog
  • JL Collins' Stock Series
  • Mr. Money Mustache
  • Krokodove Fusion Plug-Ins
  • Indicated Fusion Plugins
  • Noah Hähnel

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
xa_bryan@sbcglobal.net • www.linkedin.com/in/bryanrayvfx • http://www.imdb.com/name/nm4751154/

I am a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means to earn fees by linking to Amazon.com and affiliated sites.

© 2021 Bryan Ray
Powered by WordPress | Theme: Graphy by Themegraphy