Skip to content
Bryan Ray
Visual Effects
  • Tools and Templates
  • The Book
  • About

Tag: normal maps

3d Modeling/Fusion Tools/Mathematics/Programming/Technical

Combining Normal Maps

Posted on May 28, 2018 by Bryan / 0 Comment

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

Categories

Archives

Outside Resources

  • Con-Fusion
  • We Suck Less Fusion Forums
  • Íñigo Quílez
  • Scratchapixel — CG Programming
  • Denis Kozlov—The Working Man
  • Einar Gabbassov—Renderstory
  • Tony Gallardo's MoGraph tuts
  • Steven Benjamin
  • Faigin Face Blog
  • JL Collins' Stock Series
  • Mr. Money Mustache
  • Krokodove Fusion Plug-Ins
  • Indicated Fusion Plugins
  • Noah Hähnel

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
xa_bryan@sbcglobal.net • www.linkedin.com/in/bryanrayvfx • http://www.imdb.com/name/nm4751154/

I am a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means to earn fees by linking to Amazon.com and affiliated sites.

© 2021 Bryan Ray
Powered by WordPress | Theme: Graphy by Themegraphy