## Blackmagic Fusion's Merge and Booleans Mathematics

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

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# Tag: mathematics

## Blackmagic Fusion's Merge and Booleans Mathematics

## Tapered Bezier curve for Fusion

## Redshift Camera Metadata in Fusion

## Combining Normal Maps

## OpenCL Fuses: Patterns

## OpenCL Fuses: Transformations

## Card Wipe Transition for Fusion – Developer's Diary

## An Exploration of Euler's Identity

## Some rather attractive compositing math

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You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe's Book of Shaders in the context of custom Fuse tools fo...

The Glitch Tools macro collection I am working on is, in large part, based on a template for After Effects that we have at work. I am not sure where the templat...

I have long been fascinated by the mysterious mathematical formula called Euler's Identity. I enjoy it so much that I even have it framed on my wall: Pec...

This morning, one of my coworkers, Dan, presented a problem: We commonly merge translucent elements such as smoke on top of themselves in order to thicken them ...