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Category: Technical

Tutorials, case studies, and tools useful to visual effects artists.

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Defense Against the Dark Arts

Posted on September 2, 2017 by Bryan / 0 Comment

A couple of weeks ago, I began to see signs that someone was attempting to attack my online profiles and accounts. Rather than wait until my security had been b...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Patterns

Posted on August 31, 2017 by Bryan / 0 Comment

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Transformations

Posted on August 28, 2017 by Bryan / 0 Comment

This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe's Book of Shaders in the context of custom Fuse tools fo...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Shapes

Posted on August 18, 2017 by Bryan / 2 Comments

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

Compositing/Pipeline/Technical

Fusion 9's OpenCL "Acceleration"

Posted on August 16, 2017 by Bryan / 16 Comments

I promised in my initial review of Fusion 9 to do some speed tests. Blackmagic claims that every tool has been rewritten to offer GPU acceleration with OpenCL. ...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Index

Posted on August 16, 2017 by Bryan / 0 Comment

An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Uncategorized/Video & Animation

OpenCL Fuses: Interpolation

Posted on August 11, 2017 by Bryan / 0 Comment

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...

Compositing/Early Career/Pipeline/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The 3D Workspace

Posted on August 8, 2017 by Bryan / 2 Comments

The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Position and Time

Posted on August 4, 2017 by Bryan / 0 Comment

This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...

Compositing/Pipeline/Technical/Visual Effects Industry

Blackmagic Fusion 9: Closing the Gap

Posted on August 3, 2017 by Bryan / 9 Comments

I have just finished up two days of doing demos and answering questions at Blackmagic's booth on the expo floor at SIGGRAPH. I had a fine time meeting the peopl...

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