## Blackmagic Fusion's Merge and Booleans Mathematics

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

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# Category: Mathematics

## Blackmagic Fusion's Merge and Booleans Mathematics

## Tapered Bezier curve for Fusion

## DeSharpen for Fusion

## Redshift Camera Metadata in Fusion

## Combining Normal Maps

## OpenCL Fuses: Patterns

## OpenCL Fuses: Transformations

## OpenCL Fuses: Shapes

## OpenCL Fuses: Index

## OpenCL Fuses: Interpolation

Visual Effects

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You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

I've been dealing with some greenscreen footage at work from a client that doesn't often use visual effects. They had the in-camera sharpening filter turned all...

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

My buddy Vito asked for some help with combining normal maps with bump maps in Fusion. He's been using a method that's pretty common but mathematically flawed: ...

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe's Book of Shaders in the context of custom Fuse tools fo...

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...