## Blackmagic Fusion's Merge and Booleans Mathematics

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

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# Category: Compositing

## Blackmagic Fusion's Merge and Booleans Mathematics

## Tapered Bezier curve for Fusion

## Redshift Camera Metadata in Fusion

## It's a Great Time to be a Fusioneer!

## Blackmagic Fusion: Reflections

## Blackmagic Fusion: Cameras, Lenses and Sensors

## OpenCL Fuses: Patterns

## OpenCL Fuses: Shapes

## Fusion 9's OpenCL "Acceleration"

## OpenCL Fuses: Interpolation

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You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

Over the past three months or so, there have been quite a few very encouraging and exciting developments in the Fusion community. Just in case any of them have ...

Commenter Steven Newby asked for a deeper look at the Reflect node because the existing tutorials he could find on YouTube apparently only examined reflections ...

Fusion 9 has been released, and the retail price for the Studio version has dropped to a mere $299. From this article forward, I'll be using Fusion 9 Free on Wi...

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

I promised in my initial review of Fusion 9 to do some speed tests. Blackmagic claims that every tool has been rewritten to offer GPU acceleration with OpenCL. ...

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...