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Category: Compositing

Compositing/Early Career/Mathematics/Projects/Technical/Uncategorized/Visual Effects Industry/Writing

Blackmagic Fusion's Merge and Booleans Mathematics

Posted on October 4, 2020 by Bryan / 2 Comments

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

Tapered Bezier curve for Fusion

Posted on August 19, 2019 by Bryan / 6 Comments

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical

Redshift Camera Metadata in Fusion

Posted on June 12, 2018 by Bryan / 9 Comments

Springboarding from Vito's excellent tutorial Exchange Cameras perfectly using the power of Meta-Data, which uses V-Ray, I developed a similar method for Redshi...

Compositing/Fusion Tools/Pipeline/Visual Effects Industry

It's a Great Time to be a Fusioneer!

Posted on March 28, 2018 by Bryan / 0 Comment

Over the past three months or so, there have been quite a few very encouraging and exciting developments in the Fusion community. Just in case any of them have ...

3d Modeling/Compositing/Technical

Blackmagic Fusion: Reflections

Posted on December 3, 2017 by Bryan / 6 Comments

Commenter Steven Newby asked for a deeper look at the Reflect node because the existing tutorials he could find on YouTube apparently only examined reflections ...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Cameras, Lenses and Sensors

Posted on October 8, 2017 by Bryan / 6 Comments

Fusion 9 has been released, and the retail price for the Studio version has dropped to a mere $299. From this article forward, I'll be using Fusion 9 Free on Wi...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Patterns

Posted on August 31, 2017 by Bryan / 0 Comment

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Shapes

Posted on August 18, 2017 by Bryan / 2 Comments

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

Compositing/Pipeline/Technical

Fusion 9's OpenCL "Acceleration"

Posted on August 16, 2017 by Bryan / 16 Comments

I promised in my initial review of Fusion 9 to do some speed tests. Blackmagic claims that every tool has been rewritten to offer GPU acceleration with OpenCL. ...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Uncategorized/Video & Animation

OpenCL Fuses: Interpolation

Posted on August 11, 2017 by Bryan / 0 Comment

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...

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