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Bryan Ray
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Category: Projects

Personal projects and experiments.

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Patterns

Posted on August 31, 2017 by Bryan / 0 Comment

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Transformations

Posted on August 28, 2017 by Bryan / 0 Comment

This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe's Book of Shaders in the context of custom Fuse tools fo...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Shapes

Posted on August 18, 2017 by Bryan / 2 Comments

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Index

Posted on August 16, 2017 by Bryan / 0 Comment

An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Uncategorized/Video & Animation

OpenCL Fuses: Interpolation

Posted on August 11, 2017 by Bryan / 0 Comment

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...

Compositing/Early Career/Pipeline/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The 3D Workspace

Posted on August 8, 2017 by Bryan / 2 Comments

The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Position and Time

Posted on August 4, 2017 by Bryan / 0 Comment

This is the third article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wor...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical

OpenCL Fuses: Hello World

Posted on July 28, 2017 by Bryan / 0 Comment

In the previous article in this series, I introduced the notion of making a series of Fuses based on the lessons from Vivo & Lowe's Book of Shaders. I provi...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Compositing with Blackmagic Fusion: Table of Contents and Glossary

Posted on July 21, 2017 by Bryan / 12 Comments

Chapters Getting Started The Basics The Interface and Tracking Rotoscoping and Keying Clean Plates Elements and Effects Expressions Macros Multipass CG Composit...

Compositing/Fusion Tools/Mathematics/Programming/Technical

OpenCL Fuses: Fuse Template and Structure

Posted on July 21, 2017 by Bryan / 0 Comment

That Voronoi Fuse I documented recently is really slow, and there are quite a few features that I would like to add to it. Unfortunately, each new feature will ...

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