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Category: Art

General visual art projects

Compositing/Early Career/Mathematics/Projects/Technical/Uncategorized/Visual Effects Industry/Writing

Blackmagic Fusion's Merge and Booleans Mathematics

Posted on October 4, 2020 by Bryan / 2 Comments

You can take your compositing skills up a notch with a thorough understanding of the math behind Fusion's Merge and Channel Booleans tools.

Compositing/Fusion Tools/Mathematics/Motion Graphics/Programming/Projects/Technical/Video & Animation

Tapered Bezier curve for Fusion

Posted on August 19, 2019 by Bryan / 6 Comments

In this developer's diary, I'll walk through the creation of a tapered Bezier curve Fuse.

Web Design

Kill the Happyforms Ad in your WordPress Editor

Posted on September 19, 2018 by Bryan / 2 Comments

I don't know if any of my small number of readers runs their own WordPress site, but I ran into an annoyance today related to the theme on one of my mine. When ...

Compositing/Early Career/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: Cameras, Lenses and Sensors

Posted on October 8, 2017 by Bryan / 6 Comments

Fusion 9 has been released, and the retail price for the Studio version has dropped to a mere $299. From this article forward, I'll be using Fusion 9 Free on Wi...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Patterns

Posted on August 31, 2017 by Bryan / 0 Comment

This is the seventh in a series of articles about OpenCL Fuse development, following the guidance of Vivo & Lowe's Book of Shaders (BoS). In the previous ar...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Transformations

Posted on August 28, 2017 by Bryan / 0 Comment

This is the sixth in a series of articles in which I explore the lessons recommended by Vivo & Lowe's Book of Shaders in the context of custom Fuse tools fo...

Art/Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Shapes

Posted on August 18, 2017 by Bryan / 2 Comments

This is part five in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into working Fus...

Fusion Tools/Mathematics/Programming/Projects/Technical/Video & Animation

OpenCL Fuses: Index

Posted on August 16, 2017 by Bryan / 0 Comment

An ongoing exploration of OpenCL Fuses for Blackmagic Fusion. In these articles, I describe my efforts to practice the lessons outlined in the Book of Shaders i...

Compositing/Fusion Tools/Mathematics/Programming/Projects/Technical/Uncategorized/Video & Animation

OpenCL Fuses: Interpolation

Posted on August 11, 2017 by Bryan / 0 Comment

This is the fourth article in a series on OpenCL Fuse development for Blackmagic Fusion. I am attempting to convert the lessons from the Book of Shaders into wo...

Compositing/Early Career/Pipeline/Projects/Technical/Visual Effects Industry/Writing

Blackmagic Fusion: The 3D Workspace

Posted on August 8, 2017 by Bryan / 2 Comments

The lines between 3D and 2D visual effects tasks are blurring more and more. Nuke and Fusion both have useful 3D toolsets built in, and After Effects users can ...

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