Bryan Ray, Visual Effects Artist

June 18, 2010

February 28, 2010

Tracking and sky replacement test

Just a progress check for Rob and Colin.

November 23, 2009

Lighthouse

This lighthouse was modeled by Juan Carlos Silva. Our assignment was to light and texture it. Although this project did not turn out as well as I had hoped it would, I learned a lot.

Lighthouse model by Juan Carlos Silva. Light and texture by Bryan Ray

approachView

oceanView

lampCloseup

October 31, 2009

Soldiers fighting back-to-back

I was assigned a simple chroma-keying exercise in Motion Graphics II. Since I had little else due, I decided to take it a bit further than that. I am one of the soldiers, the other is Seth Lawrey. Muzzle flashes and fog from a footage collection by Andrew Kramer of Videocopilot.net. Costumes by John White. Miniature terrain built by me, Ruth Mentzer, John White, Sebastian Hernandez, Tim Mohatt, Seth Lawrey, Nick Person, Alan Province and instructor Todd Debreceni. Guns by Todd Debreceni. Sky provided by Cgtextures.com. The composite was done in After Effects CS4.

September 19, 2009

The Mutant Chronicles ship in action

For my final project in Compositing, I was required to create two scenes of 5 seconds or longer using the techniques we’d learned in class. My Visual Effects Field Production class, meanwhile, had produced lots of great footage and assets for our use in later classes. So I decided I wanted to show our ship flying down the valley in our miniature and attack the gun emplacements. My reach exceeded my grasp somewhat, and I don’t have time to do the combat effects. The flythrough and environment elements did, however, get done.

The ship was modeled by Alan Province in 3dsMax. I textured and animated it using Maya. The miniature was built by everyone in the VFX class and shot on greenscreen. This composite contains four different angles on the miniature. The camera move was tracked in PFTrack, and that data was exported to Maya to assist in animating the ship. I pulled the mattes and created the engine blasts in After Effects, then the entire thing was composited in Shake. The sky backdrop and many of the textures on the ship are courtesy of cgtextures.com and used in compliance with their license.

August 16, 2009

Compositing with Shake

Filed under: Environments, Video & Animation — Tags: , , , , , , — Bryan @ 9:32 pm

This is my first project using Apple Shake. It is in no way narrative; it’s just a simple shot with an unsteady zoom to which I have added a couple of elements and replaced the sky. I was somewhat dissatisfied with Shake’s tracking capabilities, though I have to admit that this isn’t the greatest footage in the world. I will have some high def greenscreen footage soon, with which I hope I can get some better tracking experience.

August 13, 2009

The Ruined Valley

My Visual Effects Field Production class is attempting to recreate several shots from the trailer of The Mutant Chronicles. (Great trailer, lousy movie.) This is a photographic composite intended to replace this shot:

5_1 ELS Cliff Moon Soldiers

And my version (Click to enlarge):

Ruined-Valley

The night sky, some of the midground mountains, the refinery, and the rocky arch were provided by cgtextures.com and are used in accordance with that site’s license.
The bridges were provided by the National Oceanic and Atmospheric Administration. Original photo entitled “Bixby Canyon Bridge” by Cpt Albert E Theberg, NOAA Corps (Ret) is in the public domain.
I photographed all the other elements myself along the Peak to Peak Scenic Highway between Blackhawk and Estes Park, CO.

Looks like YouTube nixed the trailer for a Terms of Use violation. Too violent, I guess, though it really wasn’t even as bloody as an episode of CSI, in my opinion.

(303) 547-5744
xa_bryan@sbcglobal.net

330 E 10th Ave, Apt 602
Denver, CO 80203