Bryan Ray, Visual Effects Artist

August 27, 2010

Storm Front Title Sequence

Earlier, I posted some brush-and-ink drawings inspired by Jim Butcher’s Dresden Files novels. This is the video for which I created those images:

Storm Front title sequence from Bryan Ray on Vimeo.
For much better quality, view it on Vimeo.

Created in Maya and After Effects, with music and stock footage courtesy of Andrew Kramer of Videocopilot.net (used with permission, in accordance with the VC license agreement).

Licensed Creative Commons BY-NC-SA 3.0
Characters and title are the intellectual property of Jim Butcher, and their use here in no way represents a challenge to Mr. Butcher’s ownership thereof.

Actors’ names represent a hypothetical cast for this movie and do not indicate any endorsement of or association with this video or producer.

August 13, 2010

The MUDR Walks!

So I spent a couple of weeks learning that rigging is hard, and another few days learning that animating an improperly rigged model is equally hard. Nevertheless, I have finished a very clunky-looking walk cycle. Also, the texturing has been complete for a while now, although I haven’t had time for an update. So here’s the texturing job and a playblast of the walk cycle:

MUDR robot model from Bryan Ray on Vimeo.

MUDR Walk Cycle from Bryan Ray on Vimeo.

July 21, 2010

Latest MUDR render

The upper body of the robot is almost fully textured now. My intention is for the little utility hand to have been replaced recently, thus the lack of dirt, grease, and scratches. I’m thinking it reads as unfinished instead, though. The gun needs some distressing, and maybe a bit more bump as well, but I’ve just barely started on that. As always, input is welcome!

Upper Body Render

July 17, 2010

Another texturing update

Here’s another update on my progress. I spent a lot of time getting the displacement on the torso just right so that the little sensor spheres were the right shape and the rivets looked good. I also spent a good deal of time on the rocket pod. The way my UVs are laid out made it difficult to get the soot looking good—it tends to curve toward the front. I think there’s a way to make a separate set of UVs with a different projection, but I don’t have the time to learn about it at the moment. I am already behind schedule.

I anticipate that I’ll have the entire right arm done tomorrow, and probably the small utility arm. If I’m really industrious, I’ll also make progress on the handgun, which I anticipate will be among the most difficult pieces.

The current render time is a little under 3 minutes, which isn’t too bad. If I can keep it under five minutes per frame I shouldn’t have any trouble when it comes time to render entire shots.
Robot. Now with rivets!

July 14, 2010

More progress on the texturing process

As I mentioned in the process demo, turning on the physical sun & sky does wonders for the look of the texturing. I’ve also subdivided the geometry to get better results from the displacement maps. There’s still some work to be done on the reflections and specular highlights, but I’m feeling confident that I’ll be able to get the level of detail and realism that I desire for this project.

MUDR robot texturing sample

I intend to make another entry to the process demo on Monday evening.

July 10, 2010

Robot texturing progress

I spent most of the interterm break laying out UVs on my robot. That’s finally done, so now I can start laying down the textures. The head will get a few more painted-on details, and then I’ll grunge it up more with dirt and grease in the crevices. There’s also more bump and shader work to be done, but here’s where it stands right now.

June 18, 2010

May 30, 2010

MUDR robot modeling complete. Probably.

I now have a complete model for the Modular Urban Defense Robot for Breach and Visual Effects Field Production.

May 7, 2010

Modular Urban Defense Robot

This is the base model for the Modular Urban Defense Robot I am developing for Breach. A variety of different arm and weapon configurations will be available, enabling the ‘bot to be outfitted for many roles. This robot will also be turned in for my Visual Effects Field Production class, so it may appear in several other students’ reels and projects.

MUDR

MUDR

April 2, 2010

Robot concept art

Filed under: 3d Modeling, Drawing, Object and Vehicle Design — Tags: , — Bryan @ 7:29 pm

I’m working on a humanoid robot for “Breach” (the project I’ve been helping Colin & Rob with), and I spent most of today working on the lower leg. Here’s a rough schematic drawing that I am modeling from:

robot_lower_leg01

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