Bryan Ray, Visual Effects Artist

June 18, 2010

April 1, 2010

Advanced Compositing Final

This is the shot I turned in for Advanced Compositing. It still needs quite a bit of work, including swapping the flying robot for two or three walking humanoid ones, major work on the shadows, changing out the background buildings for a futuristic cityscape, and a little tweaking of this and that.

The footage was generously provided by Colin Cooper and Rob Petersen in exchange for my work on the VFX. Hopefully once I get this shot in the can, all the rest of the shots they need will be comparatively easier. At the very least, I won’t have to do any more modeling at that point.

March 9, 2010

VFX Student Reel

I am available for an internship in Denver, CO or telecommuting beginning March 25.

February 28, 2010

Tracking and sky replacement test

Just a progress check for Rob and Colin.

December 18, 2009

Motion Tracking example

Geometry tracking with PFTrack. Modelling and texturing quickly done in Maya & Photoshop, and the compositing in Nuke.

This is only half of the final project, but the other half isn’t really worth showing off.

Jessica climbs Everest

Not really, of course. This is my Color Correction & Keying final. Thanks go to my wife for once again generously agreeing to take part in the shot.

I used Nuke for both the keying and compositing, the video was shot with a Panasonic HVX200, and the backplate with a Canon Rebel XT. Thanks to Ian Morrell for the use of his portable greenscreen.

October 31, 2009

Soldiers fighting back-to-back

I was assigned a simple chroma-keying exercise in Motion Graphics II. Since I had little else due, I decided to take it a bit further than that. I am one of the soldiers, the other is Seth Lawrey. Muzzle flashes and fog from a footage collection by Andrew Kramer of Videocopilot.net. Costumes by John White. Miniature terrain built by me, Ruth Mentzer, John White, Sebastian Hernandez, Tim Mohatt, Seth Lawrey, Nick Person, Alan Province and instructor Todd Debreceni. Guns by Todd Debreceni. Sky provided by Cgtextures.com. The composite was done in After Effects CS4.

Motion Graphics

First assignment for Motion Graphics II: Show off our After Effects skills. So here’s a little sampler of some things I know how to do.

September 19, 2009

The Mutant Chronicles ship in action

For my final project in Compositing, I was required to create two scenes of 5 seconds or longer using the techniques we’d learned in class. My Visual Effects Field Production class, meanwhile, had produced lots of great footage and assets for our use in later classes. So I decided I wanted to show our ship flying down the valley in our miniature and attack the gun emplacements. My reach exceeded my grasp somewhat, and I don’t have time to do the combat effects. The flythrough and environment elements did, however, get done.

The ship was modeled by Alan Province in 3dsMax. I textured and animated it using Maya. The miniature was built by everyone in the VFX class and shot on greenscreen. This composite contains four different angles on the miniature. The camera move was tracked in PFTrack, and that data was exported to Maya to assist in animating the ship. I pulled the mattes and created the engine blasts in After Effects, then the entire thing was composited in Shake. The sky backdrop and many of the textures on the ship are courtesy of cgtextures.com and used in compliance with their license.

August 16, 2009

Compositing with Shake

Filed under: Environments, Video & Animation — Tags: , , , , , , — Bryan @ 9:32 pm

This is my first project using Apple Shake. It is in no way narrative; it’s just a simple shot with an unsteady zoom to which I have added a couple of elements and replaced the sky. I was somewhat dissatisfied with Shake’s tracking capabilities, though I have to admit that this isn’t the greatest footage in the world. I will have some high def greenscreen footage soon, with which I hope I can get some better tracking experience.

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