Bryan Ray, Visual Effects Artist

August 27, 2010

Storm Front Title Sequence

Earlier, I posted some brush-and-ink drawings inspired by Jim Butcher’s Dresden Files novels. This is the video for which I created those images:

Storm Front title sequence from Bryan Ray on Vimeo.
For much better quality, view it on Vimeo.

Created in Maya and After Effects, with music and stock footage courtesy of Andrew Kramer of Videocopilot.net (used with permission, in accordance with the VC license agreement).

Licensed Creative Commons BY-NC-SA 3.0
Characters and title are the intellectual property of Jim Butcher, and their use here in no way represents a challenge to Mr. Butcher’s ownership thereof.

Actors’ names represent a hypothetical cast for this movie and do not indicate any endorsement of or association with this video or producer.

June 18, 2010

March 9, 2010

VFX Student Reel

I am available for an internship in Denver, CO or telecommuting beginning March 25.

October 31, 2009

Political talk show opener

For Motion Graphics II, our first major project was to create a neutral political talk show opener. So here is my entry. Stock footage courtesy of Digital Juice.

Content temporarily removed due to licensing issues. I don’t have the rights to post the music on the Internet; I’ll have to find something royalty-free or make it myself.

Instead, check out my wife throwing a fireball:

Soldiers fighting back-to-back

I was assigned a simple chroma-keying exercise in Motion Graphics II. Since I had little else due, I decided to take it a bit further than that. I am one of the soldiers, the other is Seth Lawrey. Muzzle flashes and fog from a footage collection by Andrew Kramer of Videocopilot.net. Costumes by John White. Miniature terrain built by me, Ruth Mentzer, John White, Sebastian Hernandez, Tim Mohatt, Seth Lawrey, Nick Person, Alan Province and instructor Todd Debreceni. Guns by Todd Debreceni. Sky provided by Cgtextures.com. The composite was done in After Effects CS4.

Motion Graphics

First assignment for Motion Graphics II: Show off our After Effects skills. So here’s a little sampler of some things I know how to do.

September 20, 2009

No Choice

This is the final project for my Intermediate Editing class. I drew heavily on 7:15FX, an extracurricular visual effects group that I am a part of, for talent and technical support. Four of us are in the same editing class, so it was easy to turn this into a group project. I wrote the script and drew some storyboards; I was also both the director and cinematographer during production. Alexis Tomashosky was the production assistant, helping me to set the lights, managing the microphone boom, assisting the actors, and doing some set dressing. Jon Franks, Ian Morrell and Grant McMinn were the actors. During post-production, I did the editing, audio, some stylistic color grading, and a little bit of visual effects—the blood splatters on Ian’s shirt were mine. Jon did all the rest of the visual and audio effects, which was mainly the muzzle flashes and gunshots. Alexis did the color correction and a little bit of editing.

The piece was shot with a Panasonic DVX100a DV video camera. Edited in Premiere, mastering and effects in After Effects, audio in Soundbooth and Acid.

If you’re interested, here’s the script:
Screenplay-1stDraft

September 19, 2009

The Mutant Chronicles ship in action

For my final project in Compositing, I was required to create two scenes of 5 seconds or longer using the techniques we’d learned in class. My Visual Effects Field Production class, meanwhile, had produced lots of great footage and assets for our use in later classes. So I decided I wanted to show our ship flying down the valley in our miniature and attack the gun emplacements. My reach exceeded my grasp somewhat, and I don’t have time to do the combat effects. The flythrough and environment elements did, however, get done.

The ship was modeled by Alan Province in 3dsMax. I textured and animated it using Maya. The miniature was built by everyone in the VFX class and shot on greenscreen. This composite contains four different angles on the miniature. The camera move was tracked in PFTrack, and that data was exported to Maya to assist in animating the ship. I pulled the mattes and created the engine blasts in After Effects, then the entire thing was composited in Shake. The sky backdrop and many of the textures on the ship are courtesy of cgtextures.com and used in compliance with their license.

August 6, 2009

What Goes Around Comes Around

Intermediate Editing. Shot on a Panasonic DVX-100a in my apartment and the Art Institute’s greenscreen studio. Edited in Adobe Premiere Pro CS4, effects and mastering in After Effects CS4, and audio in Sony Acid Pro 4.

For this project, the class collectively came up with the title “What Goes Around Comes Around.” Then we each wrote down an adjective and randomly drew the words from a hat to give us a guiding theme for our videos. I drew “artificial.”

I had a very limited amount of time to accomplish my shooting, since I could only get into the studio for about three hours, and I hadn’t shot any of my empty plates yet, so I didn’t have camera angle and focal length data. I think I accomplished what I was after, though, for the most part. I think my shot composition is improving rapidly, but I need to set aside time for storyboarding next time.

July 2, 2009

Where the Wild Things Aren’t

This was an experiment in frustration. One member of my four-person team was assigned location scouting, scoring, and costuming. After the first in-class meeting, he dropped the course without telling any of us. I kept calling, and he kept saying he’d be there at the next meeting, but he never, ever showed up. So we did a lot of improvising for locations and just forgot about costuming and make-up entirely.

Another member had a death in the family and took off to the East Coast for two weeks. Again, without informing anyone. He left his phone behind and never checked his email. He was supposed to have been the main character. I gave him the opportunity to redeem himself by editing the more difficult scenes, but he failed to hit a single deadline, so I wound up having to edit his scenes myself at the eleventh hour.

Member #3 was the bright spot for me. He showed up to every meeting, he procured our equipment and arranged time in the greenscreen studio. He, also, had editing duties, but although his scenes were delivered on time, he apparently had no clue what was meant by “editing.” I wound up editing those scenes myself, too, plus doing the visual effects,  graphics, audio processing, scoring, and DVD mastering.

Had I known at the outset that it was going to be a solo project I would have been far better off.

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(303) 547-5744
xa_bryan@sbcglobal.net

330 E 10th Ave, Apt 602
Denver, CO 80203