Bryan Ray, Visual Effects Artist

November 23, 2009

Neon and Chrome

This model, entitled Neon and Chrome, was built by Christopher Dess and Matthew Thain. As with the lighthouse, I am doing the lighting and texturing. This one is a work in progress; I am fairly satisfied with the light, but it is going to be a while before the texturing is complete. Most of the light is emitted from the geometry and bounced around with Final Gather. The accent lights on the wall are spotlights, and there are two spotlights impersonating streetlamps off-screen. I am attempting to make as much physically correct light as I can without greatly increasing the render time. It currently renders in around 4 1/2 minutes at a resolution of 640 x 480. This image, of course, took much longer since it’s full HD (1920 x 1080).

lightingComplete_HD

click for full size

I suspect that this image will wind up in my portfolio, so I am really going to take my time with it. Expect to see updates from time to time over the next year.

Lighthouse

This lighthouse was modeled by Juan Carlos Silva. Our assignment was to light and texture it. Although this project did not turn out as well as I had hoped it would, I learned a lot.

Lighthouse model by Juan Carlos Silva. Light and texture by Bryan Ray

approachView

oceanView

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(303) 547-5744
xa_bryan@sbcglobal.net

330 E 10th Ave, Apt 602
Denver, CO 80203