Bryan Ray, Visual Effects Artist

September 20, 2009

No Choice

This is the final project for my Intermediate Editing class. I drew heavily on 7:15FX, an extracurricular visual effects group that I am a part of, for talent and technical support. Four of us are in the same editing class, so it was easy to turn this into a group project. I wrote the script and drew some storyboards; I was also both the director and cinematographer during production. Alexis Tomashosky was the production assistant, helping me to set the lights, managing the microphone boom, assisting the actors, and doing some set dressing. Jon Franks, Ian Morrell and Grant McMinn were the actors. During post-production, I did the editing, audio, some stylistic color grading, and a little bit of visual effects—the blood splatters on Ian’s shirt were mine. Jon did all the rest of the visual and audio effects, which was mainly the muzzle flashes and gunshots. Alexis did the color correction and a little bit of editing.

The piece was shot with a Panasonic DVX100a DV video camera. Edited in Premiere, mastering and effects in After Effects, audio in Soundbooth and Acid.

If you’re interested, here’s the script:
Screenplay-1stDraft

September 19, 2009

The Mutant Chronicles ship in action

For my final project in Compositing, I was required to create two scenes of 5 seconds or longer using the techniques we’d learned in class. My Visual Effects Field Production class, meanwhile, had produced lots of great footage and assets for our use in later classes. So I decided I wanted to show our ship flying down the valley in our miniature and attack the gun emplacements. My reach exceeded my grasp somewhat, and I don’t have time to do the combat effects. The flythrough and environment elements did, however, get done.

The ship was modeled by Alan Province in 3dsMax. I textured and animated it using Maya. The miniature was built by everyone in the VFX class and shot on greenscreen. This composite contains four different angles on the miniature. The camera move was tracked in PFTrack, and that data was exported to Maya to assist in animating the ship. I pulled the mattes and created the engine blasts in After Effects, then the entire thing was composited in Shake. The sky backdrop and many of the textures on the ship are courtesy of cgtextures.com and used in compliance with their license.

September 13, 2009

Texturing a spaceship

This ship model was built by Alan Province in mimicry of the ship from The Mutant Chronicles. He was having trouble getting it to look good textured, so I decided to take a stab at it. I’ve never done any UV texturing before, so I had a lot to learn. I was in something of a rush, so the UV maps aren’t as good as I could wish, and I haven’t yet done anything with bump maps or the like. Still, I am fairly proud of it. It’s not ready for the big screen, but it would make a passable video game model.

ship

September 10, 2009

Adventures in Maya

So I’m almost through with my first Maya class, and I’m starting to be able to produce things that are actually at least interesting to look at. To me. And only because I made them. But here they are for everyone else’s enjoyment, too.

A Japanese teahouse, modeled, textured, lit, and rendered by me, with much assistance from numerous tutorials, and textures from cgtextures.com:

render1

render2

render3

(303) 547-5744
xa_bryan@sbcglobal.net

330 E 10th Ave, Apt 602
Denver, CO 80203