Bryan Ray, Visual Effects Artist

June 18, 2010

April 1, 2010

Advanced Compositing Final

This is the shot I turned in for Advanced Compositing. It still needs quite a bit of work, including swapping the flying robot for two or three walking humanoid ones, major work on the shadows, changing out the background buildings for a futuristic cityscape, and a little tweaking of this and that.

The footage was generously provided by Colin Cooper and Rob Petersen in exchange for my work on the VFX. Hopefully once I get this shot in the can, all the rest of the shots they need will be comparatively easier. At the very least, I won’t have to do any more modeling at that point.

December 18, 2009

Jessica climbs Everest

Not really, of course. This is my Color Correction & Keying final. Thanks go to my wife for once again generously agreeing to take part in the shot.

I used Nuke for both the keying and compositing, the video was shot with a Panasonic HVX200, and the backplate with a Canon Rebel XT. Thanks to Ian Morrell for the use of his portable greenscreen.

November 23, 2009

Neon and Chrome

This model, entitled Neon and Chrome, was built by Christopher Dess and Matthew Thain. As with the lighthouse, I am doing the lighting and texturing. This one is a work in progress; I am fairly satisfied with the light, but it is going to be a while before the texturing is complete. Most of the light is emitted from the geometry and bounced around with Final Gather. The accent lights on the wall are spotlights, and there are two spotlights impersonating streetlamps off-screen. I am attempting to make as much physically correct light as I can without greatly increasing the render time. It currently renders in around 4 1/2 minutes at a resolution of 640 x 480. This image, of course, took much longer since it’s full HD (1920 x 1080).

lightingComplete_HD

click for full size

I suspect that this image will wind up in my portfolio, so I am really going to take my time with it. Expect to see updates from time to time over the next year.

Lighthouse

This lighthouse was modeled by Juan Carlos Silva. Our assignment was to light and texture it. Although this project did not turn out as well as I had hoped it would, I learned a lot.

Lighthouse model by Juan Carlos Silva. Light and texture by Bryan Ray

approachView

oceanView

lampCloseup

October 31, 2009

Soldiers fighting back-to-back

I was assigned a simple chroma-keying exercise in Motion Graphics II. Since I had little else due, I decided to take it a bit further than that. I am one of the soldiers, the other is Seth Lawrey. Muzzle flashes and fog from a footage collection by Andrew Kramer of Videocopilot.net. Costumes by John White. Miniature terrain built by me, Ruth Mentzer, John White, Sebastian Hernandez, Tim Mohatt, Seth Lawrey, Nick Person, Alan Province and instructor Todd Debreceni. Guns by Todd Debreceni. Sky provided by Cgtextures.com. The composite was done in After Effects CS4.

September 19, 2009

The Mutant Chronicles ship in action

For my final project in Compositing, I was required to create two scenes of 5 seconds or longer using the techniques we’d learned in class. My Visual Effects Field Production class, meanwhile, had produced lots of great footage and assets for our use in later classes. So I decided I wanted to show our ship flying down the valley in our miniature and attack the gun emplacements. My reach exceeded my grasp somewhat, and I don’t have time to do the combat effects. The flythrough and environment elements did, however, get done.

The ship was modeled by Alan Province in 3dsMax. I textured and animated it using Maya. The miniature was built by everyone in the VFX class and shot on greenscreen. This composite contains four different angles on the miniature. The camera move was tracked in PFTrack, and that data was exported to Maya to assist in animating the ship. I pulled the mattes and created the engine blasts in After Effects, then the entire thing was composited in Shake. The sky backdrop and many of the textures on the ship are courtesy of cgtextures.com and used in compliance with their license.

September 10, 2009

Adventures in Maya

So I’m almost through with my first Maya class, and I’m starting to be able to produce things that are actually at least interesting to look at. To me. And only because I made them. But here they are for everyone else’s enjoyment, too.

A Japanese teahouse, modeled, textured, lit, and rendered by me, with much assistance from numerous tutorials, and textures from cgtextures.com:

render1

render2

render3

August 16, 2009

Compositing with Shake

Filed under: Environments, Video & Animation — Tags: , , , , , , — Bryan @ 9:32 pm

This is my first project using Apple Shake. It is in no way narrative; it’s just a simple shot with an unsteady zoom to which I have added a couple of elements and replaced the sky. I was somewhat dissatisfied with Shake’s tracking capabilities, though I have to admit that this isn’t the greatest footage in the world. I will have some high def greenscreen footage soon, with which I hope I can get some better tracking experience.

August 13, 2009

The Ruined Valley

My Visual Effects Field Production class is attempting to recreate several shots from the trailer of The Mutant Chronicles. (Great trailer, lousy movie.) This is a photographic composite intended to replace this shot:

5_1 ELS Cliff Moon Soldiers

And my version (Click to enlarge):

Ruined-Valley

The night sky, some of the midground mountains, the refinery, and the rocky arch were provided by cgtextures.com and are used in accordance with that site’s license.
The bridges were provided by the National Oceanic and Atmospheric Administration. Original photo entitled “Bixby Canyon Bridge” by Cpt Albert E Theberg, NOAA Corps (Ret) is in the public domain.
I photographed all the other elements myself along the Peak to Peak Scenic Highway between Blackhawk and Estes Park, CO.

Looks like YouTube nixed the trailer for a Terms of Use violation. Too violent, I guess, though it really wasn’t even as bloody as an episode of CSI, in my opinion.

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