Bryan Ray, Visual Effects Artist

August 27, 2010

Storm Front Title Sequence

Earlier, I posted some brush-and-ink drawings inspired by Jim Butcher’s Dresden Files novels. This is the video for which I created those images:

Storm Front title sequence from Bryan Ray on Vimeo.
For much better quality, view it on Vimeo.

Created in Maya and After Effects, with music and stock footage courtesy of Andrew Kramer of Videocopilot.net (used with permission, in accordance with the VC license agreement).

Licensed Creative Commons BY-NC-SA 3.0
Characters and title are the intellectual property of Jim Butcher, and their use here in no way represents a challenge to Mr. Butcher’s ownership thereof.

Actors’ names represent a hypothetical cast for this movie and do not indicate any endorsement of or association with this video or producer.

After Effects and Windows Vista

After Effects CS4 and Windows Vista 64-bit do not get along well. Although my newish computer renders my projects over 60 times faster than my old one did, the interface has always been somewhat sluggish. My most recent project made significant use of the Vector Paint effect, which served to highlight the problem. The paint tool was very hesitant, and it crashed frequently. Quite a bit of hunting around on various support forums revealed a solution: Run After Effects in XP compatibility mode. My interface is now very responsive, and Vector Paint works flawlessly.

So there you go. I haven’t yet encountered any drawbacks, but I’ll post an update if I do.

August 13, 2010

The MUDR Walks!

So I spent a couple of weeks learning that rigging is hard, and another few days learning that animating an improperly rigged model is equally hard. Nevertheless, I have finished a very clunky-looking walk cycle. Also, the texturing has been complete for a while now, although I haven’t had time for an update. So here’s the texturing job and a playblast of the walk cycle:

MUDR robot model from Bryan Ray on Vimeo.

MUDR Walk Cycle from Bryan Ray on Vimeo.

June 18, 2010

April 1, 2010

Advanced Compositing Final

This is the shot I turned in for Advanced Compositing. It still needs quite a bit of work, including swapping the flying robot for two or three walking humanoid ones, major work on the shadows, changing out the background buildings for a futuristic cityscape, and a little tweaking of this and that.

The footage was generously provided by Colin Cooper and Rob Petersen in exchange for my work on the VFX. Hopefully once I get this shot in the can, all the rest of the shots they need will be comparatively easier. At the very least, I won’t have to do any more modeling at that point.

March 23, 2010

Rube Goldberg Device

This Rube Goldberg device was built entirely within Maya and animated using only expressions and Maya’s dynamics features. The focus of the project was on simulations within Maya, so I left the materials and lighting quite simplified. The music was made using loops from the Bill Laswell Collection in Sony Acid Pro, and the sound effects were drawn from a variety of royalty-free libraries.

March 9, 2010

VFX Student Reel

I am available for an internship in Denver, CO or telecommuting beginning March 25.

February 28, 2010

Tracking and sky replacement test

Just a progress check for Rob and Colin.

December 18, 2009

Motion Tracking example

Geometry tracking with PFTrack. Modelling and texturing quickly done in Maya & Photoshop, and the compositing in Nuke.

This is only half of the final project, but the other half isn’t really worth showing off.

Jessica climbs Everest

Not really, of course. This is my Color Correction & Keying final. Thanks go to my wife for once again generously agreeing to take part in the shot.

I used Nuke for both the keying and compositing, the video was shot with a Panasonic HVX200, and the backplate with a Canon Rebel XT. Thanks to Ian Morrell for the use of his portable greenscreen.

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